Addie Clark

addiewclark@gmail.com








Take Flight (2024-25)  

3D Animated Short Film – Group Independent Project  

(Temporarily not viewable– email addiewclark@gmail.com for access)

A group project in which fourteen students at Brown University created an animated 3D short (under 8 minutes, using primarily Maya software) over the course of nine months. 

This project is currently being edited for festival circuits.

Personal work includes working on the story development team, taking lead on pre-production visual development (2D concept art, prop design, shading tests using Photoshop and Procreate), painting background matte paintings, contributions to 3D set modeling (Maya, Mudbox), creating hand-painted and procedural texturing on props (3Dcoat, Substance Painter, Photoshop) and contributing to post-production and editing (Premiere Pro, After Effects).





Background Matte Paintings
Created in Photoshop and Procreate, painted in layers to be put into Maya with perspective/parallax.



Background paintings shown in these final shots:




Color, Set,  Prop Design
- Visual Development
Designing set and prop color, texture, and style using Photoshop and Procreate; creating film color keys; exploring environment design. 




Hand-Painted, Procedural Texturing
Applying efficient UV unwrapping workflow; using Substance Painter, Substance Designer, 3D Coat, and Photoshop to create hand-painted textures/height & normal maps/roughness maps; connecting all the textural nodes and maps in Maya



And creating original hand-made, real pastel textures (using Photoshop to make it tileable) that were used as tile textures on a cliff and grass 3D set.


side cliff texture (pastel on paper)

cliff texture (pastel on paper)

grass texture (pastel on paper)


textures in scene



Close-up Prop Painting
papers on corkboard
scientific drawings on desk 


2D Storyboard
beginning of early story draft, using Procreate




See other visual development/concept art at my visual development page.