Take Flight (2024-25)
3D Animated Short Film – Group Independent Project (Temporarily not viewable– email addiewclark@gmail.com for access)
This project is currently being edited for festival circuits.
Personal work includes working on the story development team, taking lead on pre-production visual development (2D concept art, prop design, shading tests using Photoshop and Procreate), painting background matte paintings, contributions to 3D set modeling (Maya, Mudbox), creating hand-painted and procedural texturing on props (3Dcoat, Substance Painter, Photoshop) and contributing to post-production and editing (Premiere Pro, After Effects).
Background Matte Paintings
Created in Photoshop and Procreate, painted in layers to be put into Maya with perspective/parallax.
Background paintings shown in these final shots:
Color, Set, Prop Design - Visual Development
Designing set and prop color, texture, and style using Photoshop and Procreate; creating film color keys; exploring environment design.
Hand-Painted, Procedural Texturing
Applying efficient UV unwrapping workflow; using Substance Painter, Substance Designer, 3D Coat, and Photoshop to create hand-painted textures/height & normal maps/roughness maps; connecting all the textural nodes and maps in Maya.
And creating original hand-made, real pastel textures (using Photoshop to make it tileable) that were used as tile textures on a cliff and grass 3D set.
side cliff texture (pastel on paper)
cliff texture (pastel on paper)
grass texture (pastel on paper)
textures in scene
Close-up Prop Painting
papers on corkboard
scientific drawings on desk
2D Storyboard
beginning of early story draft, using Procreate
See other visual development/concept art at my visual development page.